This past weekend, a team from ProPublica competed in the GEN Editors' Lab New York hack day, with the theme "Newsgaming." We learned how to use game mechanics to create an interactive experience that went beyond badges and reputation systems to explore a complex accountability story in fun and engaging way. Seriously, our game is really fun.

Here's what we learned (and produced!) in two days.

The game, HeartSaver, aims to help players explore access to good emergency care in New York City, where nearly half a million people suffer from heart disease. We wondered: does everyone have access to high-quality care? What happens if I have a heart attack at work? At home? We invited players to explore this question by challenging them a mission: Save as many heart attack victims as possible.

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